Beyond The Rim

Session 5: The Defense of New Meen
Kicking astromecs and taking names.

A New Hope and a Couple of Old Blasters
After the attempted drunken speeder jacking the group went on the offensive. They decided to take the fight to Drombb, first by eliminating some of his lackeys. Several of the towns residents gained hope and courage from the groups defiant stand against Drombbs mend and decided to join the cause. It was their town and they wanted a part in taking it back. They were miners however and had very little combat and weapons training. They were given blaster pistols and several hours of training in preparation for the inevitable battles that were to come.
The Empire Angry Henchmen Strike Back
Another small group of Drombb’s men arrived at New Meen searching for their “missing” comrades. They were immediately confronted by the party and their new allies and dispatched in a matter of seconds. As the town residents cheered and celebrated, Drombb became angry and decided to send and all out assault on the town. The group however was waiting on the expected reprisal and when Drombb’s men arrived they were once again beat down into the dirt. Two of his men were captured and gave quickly gave up any information they had on Drombb.
Armed with their new information, heavy blaster rifles and bravado the party led an assault on Drombb’s headquarters, a mile away from the town of New Meen.
Return of the Jedi Smuggler
The party arrived at Drombb’s compound in force and quickly began to fan out and search the buildings. As they approached the cantina one of the party decided he would enter alone.
Resembling a scene from and old Tatooine holovid, Drombb and his two henchmen laughed as a lone human walked into his cantina, weapon in hand. He thought to himself, this arrogant piece of work couldn’t have taken out his men single-handedly. No one knows who shot first, but quickly blaster bolts started flying, a blaster battle erupting. The rest of the group poured into the cantina blasting, kicking punching and spitting on Drombb and his men, who were quickly defeated at the hands of the New Meen avengers.
Drombb surrendered not only his pride and Hutt secrets but most importantly the last of his credits to the group in exchange for his life.
Plots and more plots, oh my!
The group learned that Teemo the Hutt it seems had a strong interest in the mining business and the party managed the put a kink in his plans for now. The group also learned that Teemo had some shady dealings going on with the Genosians however the details were scarce as Angu Drombb’s information mainly came from hearsay and speculation.
Having satisfied thier debt to Bur’a B’an and the Twileks the party decided to head back to town to rest and eventually back to the space port for their fully fueled and repaired ship the Krayt Fang

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Session 4: Trouble on Ryloth

The after escaping imperial tie fighters the pcs had a few issues on their newly acquired YT-1300 freighter, the Krayt Fang. As they worked on clearing up the issues, they met a Twi’lek prisoner on board named B’ura B’an. B’an offered to help the PCs with supplies, refueling and ship repairs if they would take him back to his home planet of Ryloth.
Once the pc’s arrived at Ryloth they were lead deep underground and met up with a resistence cell of an organization dedicated to protecting the interests of common Twi’leks on Ryloth.
After meeting several members of the resistance the PCs decided to help some of the local miners who had been reciving increase pressure from thugs who owned the land nearby. On their way to meet up with the miners they were ambushed by a group of bounty hunters sent by the hutts. The bounty hunters proved no match for the PCs however and were quickly dispatched.
Once the PC’s got to the miner Town of New Meen, they were welcomed with open arms. After meeting with some local miners and learning of the pressure from the local thugs, led by a human contractor named Angu Dromb, the group met up with some of the thugs, who decided that they would commandeer the PCs transport. After a brief fight the PC’s were able to stop the “speeder jacking”.

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Session 3: Character Creation
Well wookie here, new characters!

Three new Characters have been created for the Campaign:
Eric is playing — A human Slicer (Technician)
Greg is playing — A human Scoundrel (Smuggler)
John is playing — A wookie Marauder (Hired Gun)
Sean is playing — Rodian Bounty Hunter (Survivalist)
Crit is playing — A human Colonist (Doctor)
Nick — TBD

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Sessions 1-2: Escape From Mos Hutta
Escaped!

After the events of Escape From Mos Shuuta, the
group has escaped from Teemo’s
palace on board the Krayt Fang, but the outstanding
obligation they owe him is still far from paid. While
their adventures take them to new worlds on which
they face new enemies and meet new allies, Teemo’s
influence reaches further still. It is only a matter of
time before Teemo pulls the adventurers back in and calls all
debts due. Will they ever truly be able to crawl out
from under his dark shadow?

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Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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